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		<title>Tip: Shader Tree (Bump and Displacement)</title>
		<link>http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/</link>
		<comments>http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 13:13:56 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[shader tree]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

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In this modo tip video tutorial we&#8217;ll continue to talk about the Shader Tree feature. This time we&#8217;ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we&#8217;ll take a deeper look at noise procedural map with all [...]]]></description>
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<p>In this modo tip video tutorial we&#8217;ll continue to talk about the Shader Tree feature. This time we&#8217;ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we&#8217;ll take a deeper look at noise procedural map with all its parameters.</p>
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