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	<title>Modo Tutorials Downloads Videos &#38; Education - Modo Cookie &#187; Tips</title>
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	<description>Modo Education for the masses</description>
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		<item>
		<title>Tip: Subsurface Scattering for a Skin Shader</title>
		<link>http://modo.cgcookie.com/2010/04/29/tip-subsurface-scattering-for-a-skin-shader/</link>
		<comments>http://modo.cgcookie.com/2010/04/29/tip-subsurface-scattering-for-a-skin-shader/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 04:07:05 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[scattering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=384</guid>
		<description><![CDATA[
			
				
			
		

In this new tip tutorial coming from CG Cookie for Modo Cookie, we&#8217;ll take a look at Sub surface Scattering inside Modo. We&#8217;ll see how to create a simple skin shader for a goblin creature, using diffuse color, custom procedural map to control skin roughness and bump effect. We&#8217;ll see how to create a simple [...]]]></description>
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<p><!-- Tutorial description --></p>
<p>In this new tip tutorial coming from CG Cookie for Modo Cookie, we&#8217;ll take a look at Sub surface Scattering inside Modo. We&#8217;ll see how to create a simple skin shader for a goblin creature, using diffuse color, custom procedural map to control skin roughness and bump effect. We&#8217;ll see how to create a simple but efficient lighting setup using two point lights and one area light source, to render it using global illumination too. We&#8217;ll see how to use all the sub surface scattering parameters to understand how it can be used to obtain a fast skin shader.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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			<wfw:commentRss>http://modo.cgcookie.com/2010/04/29/tip-subsurface-scattering-for-a-skin-shader/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tip: Video Introduction to Replicators</title>
		<link>http://modo.cgcookie.com/2010/04/06/tip-video-introduction-to-replicators/</link>
		<comments>http://modo.cgcookie.com/2010/04/06/tip-video-introduction-to-replicators/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 01:37:38 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[replicators]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=321</guid>
		<description><![CDATA[
			
				
			
		

In this new tip tutorial we&#8217;ll introduce Replicator feature. Replicators are a really useful kind of duplicate. In Modo we can use to create thousand and thousand duplicates and attach it to a mesh. All the rendering feature are supported by Replicators, but we can&#8217;t manipulate it directly as instances. In our test scene we&#8217;ll [...]]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new tip tutorial we&#8217;ll introduce Replicator feature. Replicators are a really useful kind of duplicate. In Modo we can use to create thousand and thousand duplicates and attach it to a mesh. All the rendering feature are supported by Replicators, but we can&#8217;t manipulate it directly as instances. In our test scene we&#8217;ll merge a mesh coming from Modo Content, and we&#8217;ll use it to create a lot of replicas and then to render it using reflection, physically based sunlight and skylight and global illumination to see how it is fast.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating Custom Shape Lights</title>
		<link>http://modo.cgcookie.com/2010/04/05/creating-custom-shape-lights/</link>
		<comments>http://modo.cgcookie.com/2010/04/05/creating-custom-shape-lights/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 10:48:40 +0000</pubDate>
		<dc:creator>wesburke</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Rendering / Lighting]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Luminous]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Shape Lights]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=292</guid>
		<description><![CDATA[
			
				
			
		

In this new tip tutorial we&#8217;ll see how we can use Luminous properties to create custom shaped lights. We&#8217;ll use Luminous Amount parameter and Luminous Color properties that can be found inside Material Editor, to make a self illuminated toroid that will be our main light source inside the scene. We&#8217;ll see how to obtain [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F04%2F05%2Fcreating-custom-shape-lights%2F"><br />
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new tip tutorial we&#8217;ll see how we can use Luminous properties to create custom shaped lights. We&#8217;ll use Luminous Amount parameter and Luminous Color properties that can be found inside Material Editor, to make a self illuminated toroid that will be our main light source inside the scene. We&#8217;ll see how to obtain the best final look using Global Illumination algorithm too. We&#8217;ll make some little test using noise procedural maps to control the amount of lighting emitted by different mesh surface area and/or different color area.<br />
<!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
			<wfw:commentRss>http://modo.cgcookie.com/2010/04/05/creating-custom-shape-lights/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Creating a Studio Lighting Setup</title>
		<link>http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/</link>
		<comments>http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 10:46:17 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Rendering / Lighting]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=255</guid>
		<description><![CDATA[
			
				
			
		

In this new Modo Video tip tutorial we&#8217;ll start talking about lighting inside Modo. Our 1st exercise is about a &#8220;Studio lighting&#8221; setup, useful for industrial design product rendering, or commercial product photo-realistic rendering. It will be done using simple shaders and 2 or 3 area lights, and we&#8217;ll see how to create different image [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F03%2F18%2Ftip-creating-a-studio-lighting-setup%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F03%2F18%2Ftip-creating-a-studio-lighting-setup%2F&amp;source=ModoCookie&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new Modo Video tip tutorial we&#8217;ll start talking about lighting inside Modo. Our 1st exercise is about a &#8220;Studio lighting&#8221; setup, useful for industrial design product rendering, or commercial product photo-realistic rendering. It will be done using simple shaders and 2 or 3 area lights, and we&#8217;ll see how to create different image look just changing intensity and colors on  light sources.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
			<wfw:commentRss>http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tip: Ground and Terrain Shaders</title>
		<link>http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/</link>
		<comments>http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 13:50:18 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Ground]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[module]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[Tree]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=210</guid>
		<description><![CDATA[
			
				
			
		

In this new Modo video tutorial we&#8217;ll continue working in the Shader Tree module to create a new natural shader to render ground/terrain surfaces. We&#8217;ll take a look at diffuse color properties, displacement and bump channel just using nested procedural maps.



]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F03%2F08%2Ftip-ground-and-terrain-shaders%2F"><br />
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new Modo video tutorial we&#8217;ll continue working in the Shader Tree module to create a new natural shader to render ground/terrain surfaces. We&#8217;ll take a look at diffuse color properties, displacement and bump channel just using nested procedural maps.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
			<wfw:commentRss>http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Preview Viewport</title>
		<link>http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/</link>
		<comments>http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 06:40:18 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viewport]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=166</guid>
		<description><![CDATA[
			
				
			
		

In this new modo video tip tutorial we&#8217;ll take a look at the Preview View port to understand how it can help us to check in realtime the final rendering look of our scene.



]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F02%2F22%2Ftip-preview-viewport%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F02%2F22%2Ftip-preview-viewport%2F&amp;source=ModoCookie&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new modo video tip tutorial we&#8217;ll take a look at the Preview View port to understand how it can help us to check in realtime the final rendering look of our scene.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="900" height="675" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9304923&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="900" height="675" src="http://vimeo.com/moogaloop.swf?clip_id=9304923&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tip: Shader Tree (Bump and Displacement)</title>
		<link>http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/</link>
		<comments>http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 13:13:56 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[shader tree]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=152</guid>
		<description><![CDATA[
			
				
			
		

In this modo tip video tutorial we&#8217;ll continue to talk about the Shader Tree feature. This time we&#8217;ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we&#8217;ll take a deeper look at noise procedural map with all [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F02%2F18%2Ftip-shader-tree-bump-and-displacement%2F"><br />
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this modo tip video tutorial we&#8217;ll continue to talk about the Shader Tree feature. This time we&#8217;ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we&#8217;ll take a deeper look at noise procedural map with all its parameters.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
			<wfw:commentRss>http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Tip: The Shader Tree</title>
		<link>http://modo.cgcookie.com/2010/02/11/tip-the-shader-tree/</link>
		<comments>http://modo.cgcookie.com/2010/02/11/tip-the-shader-tree/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 03:11:43 +0000</pubDate>
		<dc:creator>wesburke</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[shader tree]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=147</guid>
		<description><![CDATA[
			
				
			
		

In this Tip tutorial we&#8217;ll start to talk about the Shader Tree features. We&#8217;ll take a look on how we have to proceed to create a material and then how to create different layers to add textures as diffuse color and bump map. We&#8217;ll talk in general about layers, blend mode, image map properties.



]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this Tip tutorial we&#8217;ll start to talk about the Shader Tree features. We&#8217;ll take a look on how we have to proceed to create a material and then how to create different layers to add textures as diffuse color and bump map. We&#8217;ll talk in general about layers, blend mode, image map properties.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Creating Glass Shaders</title>
		<link>http://modo.cgcookie.com/2010/02/10/tip-creating-glass-shaders/</link>
		<comments>http://modo.cgcookie.com/2010/02/10/tip-creating-glass-shaders/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:01:00 +0000</pubDate>
		<dc:creator>Justin Mitrache</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Justin Mitrache]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[colored]]></category>
		<category><![CDATA[frosted]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=169</guid>
		<description><![CDATA[
			
				
			
		

In this Modo video tutorial we will play around with some glass shader settings. Covering colored and frosted glass shaders. 



]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F02%2F10%2Ftip-creating-glass-shaders%2F"><br />
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this Modo video tutorial we will play around with some glass shader settings. Covering colored and frosted glass shaders. </p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
			<wfw:commentRss>http://modo.cgcookie.com/2010/02/10/tip-creating-glass-shaders/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tip: Intro to Snapping</title>
		<link>http://modo.cgcookie.com/2010/02/08/tip-intro-to-snapping/</link>
		<comments>http://modo.cgcookie.com/2010/02/08/tip-intro-to-snapping/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 13:25:42 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Basics]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[snapping]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=67</guid>
		<description><![CDATA[
			
				
			
		

In this tip modo video tutorial we&#8217;ll start to introduce the Snapping features inside Modo. We&#8217;ll talk about how to use it so align a mesh to other elements inside the scene, or how to use it during mesh modeling to snap to the grip, and we&#8217;ll talk in general about this feature to go [...]]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this tip modo video tutorial we&#8217;ll start to introduce the Snapping features inside Modo. We&#8217;ll talk about how to use it so align a mesh to other elements inside the scene, or how to use it during mesh modeling to snap to the grip, and we&#8217;ll talk in general about this feature to go more in depth on how to use it in a more advanced way in a future<br />
tutorial.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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]]></content:encoded>
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		<slash:comments>4</slash:comments>
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