Materials

Faking Depth Information with Normal Map

May 3, 2010  |  by Subhamoy Sengupta  |  Beginner, Featured, Materials, Rendering / Lighting, Tutorials, Uncategorized

Here we have an extremely high poly mesh that is, in fact, a bed of...

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Tip: Subsurface Scattering for a Skin Shader

April 29, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Beginner, Featured, Materials, Tips, Tutorials

In this new tip tutorial coming from CG Cookie for Modo Cookie, we'll take a...

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Creating an Underwater Scene Environment Part 1

April 1, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Beginner, Featured, Materials, Rendering / Lighting, Tutorials

In this Modo video tutorial we'll see how we can create an underwater environment just...

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Creating a Natural Environment

March 26, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Beginner, Featured, Materials, Modeling, Tutorials

In this Modo Video tutorial we'll see how to create a complete natural environment in...

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Creating an Iceberg / Shader

March 4, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Featured, Intermediate, Materials, Modeling, Tutorials

In this new Modo Video tutorial we'll take a look on how we have to...

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Tip: Creating Glass Shaders

February 10, 2010  |  by Justin Mitrache  |  Beginner, Featured, Justin Mitrache, Materials, Tips, Tutorials

In this Modo video tutorial we will play around with some glass shader settings. Covering...

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Creating a Realistic Sea Environment

February 5, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Featured, Intermediate, Materials, Rendering / Lighting, Tutorials

In this Modo video tutorial we'll take a look on how we can proceed to...

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Tip: Creating 3 Shaders: Plastic, Chrome and Metal

February 1, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Beginner, Featured, Materials, Tutorials

This is our 1st modo video tip tutorial and we'll try to start checking basic...

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