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	<title>Modo Tutorials Downloads Videos &#38; Education - Modo Cookie &#187; Alessandro Cangelosi</title>
	<atom:link href="http://modo.cgcookie.com/category/alessandro-cangelosi/feed/" rel="self" type="application/rss+xml" />
	<link>http://modo.cgcookie.com</link>
	<description>Modo Education for the masses</description>
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		<title>Tip: Subsurface Scattering for a Skin Shader</title>
		<link>http://modo.cgcookie.com/2010/04/29/tip-subsurface-scattering-for-a-skin-shader/</link>
		<comments>http://modo.cgcookie.com/2010/04/29/tip-subsurface-scattering-for-a-skin-shader/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 04:07:05 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[scattering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[subsurface]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=384</guid>
		<description><![CDATA[
			
				
			
		

In this new tip tutorial coming from CG Cookie for Modo Cookie, we&#8217;ll take a look at Sub surface Scattering inside Modo. We&#8217;ll see how to create a simple skin shader for a goblin creature, using diffuse color, custom procedural map to control skin roughness and bump effect. We&#8217;ll see how to create a simple [...]]]></description>
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<p><!-- Tutorial description --></p>
<p>In this new tip tutorial coming from CG Cookie for Modo Cookie, we&#8217;ll take a look at Sub surface Scattering inside Modo. We&#8217;ll see how to create a simple skin shader for a goblin creature, using diffuse color, custom procedural map to control skin roughness and bump effect. We&#8217;ll see how to create a simple but efficient lighting setup using two point lights and one area light source, to render it using global illumination too. We&#8217;ll see how to use all the sub surface scattering parameters to understand how it can be used to obtain a fast skin shader.</p>
<p><!-- End of tutorial description --></p>
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			<wfw:commentRss>http://modo.cgcookie.com/2010/04/29/tip-subsurface-scattering-for-a-skin-shader/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Creating Custom Shape Lights</title>
		<link>http://modo.cgcookie.com/2010/04/05/creating-custom-shape-lights/</link>
		<comments>http://modo.cgcookie.com/2010/04/05/creating-custom-shape-lights/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 10:48:40 +0000</pubDate>
		<dc:creator>wesburke</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Rendering / Lighting]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Luminous]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Shape Lights]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=292</guid>
		<description><![CDATA[
			
				
			
		

In this new tip tutorial we&#8217;ll see how we can use Luminous properties to create custom shaped lights. We&#8217;ll use Luminous Amount parameter and Luminous Color properties that can be found inside Material Editor, to make a self illuminated toroid that will be our main light source inside the scene. We&#8217;ll see how to obtain [...]]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new tip tutorial we&#8217;ll see how we can use Luminous properties to create custom shaped lights. We&#8217;ll use Luminous Amount parameter and Luminous Color properties that can be found inside Material Editor, to make a self illuminated toroid that will be our main light source inside the scene. We&#8217;ll see how to obtain the best final look using Global Illumination algorithm too. We&#8217;ll make some little test using noise procedural maps to control the amount of lighting emitted by different mesh surface area and/or different color area.<br />
<!-- End of tutorial description --></p>
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		</item>
		<item>
		<title>Creating an Underwater Scene Environment Part 1</title>
		<link>http://modo.cgcookie.com/2010/04/01/creating-an-underwater-scene-environment-part-1/</link>
		<comments>http://modo.cgcookie.com/2010/04/01/creating-an-underwater-scene-environment-part-1/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:36:43 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Rendering / Lighting]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[underwater]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=284</guid>
		<description><![CDATA[
			
				
			
		
In this Modo video tutorial we&#8217;ll see how we can create an underwater environment just using simple basic Modo features. In the 1st part
we&#8217;ll model sea level, basic ground and a procedural rock, then we&#8217;ll move on to light and shade it to obtain 1st final render.


Support the site &#8211; Download includes:

High resolution video
Modo File








]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F04%2F01%2Fcreating-an-underwater-scene-environment-part-1%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F04%2F01%2Fcreating-an-underwater-scene-environment-part-1%2F&amp;source=ModoCookie&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>In this Modo video tutorial we&#8217;ll see how we can create an underwater environment just using simple basic Modo features. In the 1st part<br />
we&#8217;ll model sea level, basic ground and a procedural rock, then we&#8217;ll move on to light and shade it to obtain 1st final render.<br />
<!-- Support Box --></p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution video</li>
<li>Modo File</li>
</ul>
<div class="support_purchase"><a href="https://www.e-junkie.com/ecom/gb.php?c=cart&#038;i=653057&#038;cl=82580&#038;ejc=2" target="ej_ejc" class="ec_ejc_thkbx" onClick="javascript:return EJEJC_lc(this);"><img class="alignnone" title="Purchase Source Files" src="http://cgcookie.com/assets/network/cgc_purchase_4usd.jpg" alt="" width="180" height="140" /></a></div>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Creating a Natural Environment</title>
		<link>http://modo.cgcookie.com/2010/03/26/creating-a-natural-environment/</link>
		<comments>http://modo.cgcookie.com/2010/03/26/creating-a-natural-environment/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 02:46:55 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[natural]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=276</guid>
		<description><![CDATA[
			
				
			
		
In this Modo Video tutorial we&#8217;ll see how to create a complete natural environment in Modo. We&#8217;ll see how to model it using some basic modeling features, then we&#8217;ll prepare the basic elevation model using Modo Sculpting features. 
We&#8217;ll add a simple river mesh and then we&#8217;ll use procedural shaders and complex Modo shader layering [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F03%2F26%2Fcreating-a-natural-environment%2F"><br />
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			</a>
		</div>
<p>In this Modo Video tutorial we&#8217;ll see how to create a complete natural environment in Modo. We&#8217;ll see how to model it using some basic modeling features, then we&#8217;ll prepare the basic elevation model using Modo Sculpting features. </p>
<p>We&#8217;ll add a simple river mesh and then we&#8217;ll use procedural shaders and complex Modo shader layering system to create a procedural rock shader and a basic water material. We&#8217;ll use adaptive microtriangle displacement and bump mapping to achieve final rock look. Lighting will be based on internal daylight/skylight system to use global illumination to achieve a more natural result.<br />
<!-- Support Box --></p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution video</li>
<li>Modo File</li>
</ul>
<div class="support_purchase"><a href="https://www.e-junkie.com/ecom/gb.php?c=cart&#038;i=653053&#038;cl=82580&#038;ejc=2" target="ej_ejc" class="ec_ejc_thkbx" onClick="javascript:return EJEJC_lc(this);"><img class="alignnone" title="Purchase Source Files" src="http://cgcookie.com/assets/network/cgc_purchase_4usd.jpg" alt="" width="180" height="140" /></a></div>
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]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Tip: Creating a Studio Lighting Setup</title>
		<link>http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/</link>
		<comments>http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 10:46:17 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Rendering / Lighting]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=255</guid>
		<description><![CDATA[
			
				
			
		

In this new Modo Video tip tutorial we&#8217;ll start talking about lighting inside Modo. Our 1st exercise is about a &#8220;Studio lighting&#8221; setup, useful for industrial design product rendering, or commercial product photo-realistic rendering. It will be done using simple shaders and 2 or 3 area lights, and we&#8217;ll see how to create different image [...]]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new Modo Video tip tutorial we&#8217;ll start talking about lighting inside Modo. Our 1st exercise is about a &#8220;Studio lighting&#8221; setup, useful for industrial design product rendering, or commercial product photo-realistic rendering. It will be done using simple shaders and 2 or 3 area lights, and we&#8217;ll see how to create different image look just changing intensity and colors on  light sources.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Create a Basic Interior Environment</title>
		<link>http://modo.cgcookie.com/2010/03/11/create-a-basic-interior-environment/</link>
		<comments>http://modo.cgcookie.com/2010/03/11/create-a-basic-interior-environment/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 22:01:12 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[basic]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=199</guid>
		<description><![CDATA[
			
				
			
		
With this new beginner video Modo tutorial we&#8217;ll start to take a loot at how we can create a very basic interior environment and render it trying to obtain a realistic result. In Part 1 we&#8217;ll create the basic room and we&#8217;ll prepare the daylight illumination setup with some basic shaders, then  we&#8217;ll continue [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F03%2F11%2Fcreate-a-basic-interior-environment%2F"><br />
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			</a>
		</div>
<p>With this new beginner video Modo tutorial we&#8217;ll start to take a loot at how we can create a very basic interior environment and render it trying to obtain a realistic result. In Part 1 we&#8217;ll create the basic room and we&#8217;ll prepare the daylight illumination setup with some basic shaders, then  we&#8217;ll continue in Part 2 modeling the furniture and in Part 3 tweaking the  illumination and working on night/day different illumination setup.</p>
<p><!-- Support Box --></p>
<div class="support_box">
<h6>Support the site &#8211; Download includes:</h6>
<ul class="checklist">
<li>High resolution video</li>
<li>Modo File</li>
</ul>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Tip: Ground and Terrain Shaders</title>
		<link>http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/</link>
		<comments>http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 13:50:18 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Ground]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[module]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[Tree]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=210</guid>
		<description><![CDATA[
			
				
			
		

In this new Modo video tutorial we&#8217;ll continue working in the Shader Tree module to create a new natural shader to render ground/terrain surfaces. We&#8217;ll take a look at diffuse color properties, displacement and bump channel just using nested procedural maps.



]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new Modo video tutorial we&#8217;ll continue working in the Shader Tree module to create a new natural shader to render ground/terrain surfaces. We&#8217;ll take a look at diffuse color properties, displacement and bump channel just using nested procedural maps.</p>
<p><!-- End of tutorial description --></p>
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		<item>
		<title>Creating an Iceberg / Shader</title>
		<link>http://modo.cgcookie.com/2010/03/04/creating-an-iceberg-shader/</link>
		<comments>http://modo.cgcookie.com/2010/03/04/creating-an-iceberg-shader/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 13:26:22 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[iceberg]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=214</guid>
		<description><![CDATA[
			
				
			
		
In this new Modo Video tutorial we&#8217;ll take a look on how we have to proceed to create a simple ice shader, and then how we can modelin a very fast way a basic iceberg 3d mesh, and the apply the ice shader and put it inside the old sea scene we created  in [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fmodo.cgcookie.com%2F2010%2F03%2F04%2Fcreating-an-iceberg-shader%2F"><br />
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			</a>
		</div>
<p>In this new Modo Video tutorial we&#8217;ll take a look on how we have to proceed to create a simple ice shader, and then how we can modelin a very fast way a basic iceberg 3d mesh, and the apply the ice shader and put it inside the old sea scene we created  in a previous tutorial.</p>
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		<title>Tip: Motion Blur Capabilities in Modo 401</title>
		<link>http://modo.cgcookie.com/2010/03/01/tip-motion-blur-capabilities-in-modo-401/</link>
		<comments>http://modo.cgcookie.com/2010/03/01/tip-motion-blur-capabilities-in-modo-401/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:46:33 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Rendering / Lighting]]></category>
		<category><![CDATA[401]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=191</guid>
		<description><![CDATA[
			
				
			
		

In this Modo video tutorial we&#8217;ll take a look at the motion blur capabilities in Modo 401.  We&#8217;ll check how to add motion blur effect in animated scenes, how to control  it and which types of motion are supported.



]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this Modo video tutorial we&#8217;ll take a look at the motion blur capabilities in Modo 401.  We&#8217;ll check how to add motion blur effect in animated scenes, how to control  it and which types of motion are supported.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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		<item>
		<title>Tip: Preview Viewport</title>
		<link>http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/</link>
		<comments>http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 06:40:18 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viewport]]></category>

		<guid isPermaLink="false">http://modo.cgcookie.com/?p=166</guid>
		<description><![CDATA[
			
				
			
		

In this new modo video tip tutorial we&#8217;ll take a look at the Preview View port to understand how it can help us to check in realtime the final rendering look of our scene.



]]></description>
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			</a>
		</div>
<p><!-- Tutorial description --></p>
<p>In this new modo video tip tutorial we&#8217;ll take a look at the Preview View port to understand how it can help us to check in realtime the final rendering look of our scene.</p>
<p><!-- End of tutorial description --></p>
<p><!-- Vimeo embed code below --></p>
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