We work hard to develop solid relationships with our instructors. This helps us react to community needs more efficiently and lets us have a bit of fun doing it at the same time.
The underlying thread is that our instructors love doing what they are doing. They teach because they enjoy it and this is why they devote so much of their free time to giving back. Our instructors have day jobs, and freelance to keep them busy, but this helps ground them in the CG community and ride the wave of new tech coming down the pipe.
Our education is completed by industry professionals that have lived and breathed the life of the artist. This helps keep our training level consistent and reliable.

Bio:Born in Rome on August 12, 1975, began studying traditional art since he was a teenager. Studies of computing led him to develop a technical approach to programming in the years in which the transition from 2D to 3D starts. The love for art, colors and light of photography led him and to combine technique, merging application development to implementation of works in 3D.
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Bio: Wes Burke is a full-time 3D contract artist in the Chicago area. Wes has over 5 years experience working in the game industry, and has worked on such titles as: Stranglehold, Duel Masters, Family guy and DVD Menu work for LOTRO. Wes is currently the founder and operator of CG Cookie.
visit their portfolio site.
