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Tip: Subsurface Scattering for a Skin Shader
April 29, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Beginner, Featured, Materials, Tips, Tutorials

In this new tip tutorial coming from CG Cookie for Modo Cookie, we’ll take a look at Sub surface Scattering inside Modo. We’ll see how to create a simple skin shader for a goblin creature, using diffuse color, custom procedural map to control skin roughness and bump effect. We’ll see how to create a simple but efficient lighting setup using two point lights and one area light source, to render it using global illumination too. We’ll see how to use all the sub surface scattering parameters to understand how it can be used to obtain a fast skin shader.

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  • 2 Comments


    1. Thank you for the lesson.
      I’d like to see this in the Citizen Downloads Section.
      Please add the Tips to the Citizen Townhall asap.
      Thank you.

    2. Thnx for this tutorial! I would really like to see a tutorial about creating a realistic human skin.

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