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Tip: Shader Tree (Bump and Displacement)
February 18, 2010  |  by a.cangelosi  |  Alessandro Cangelosi, Beginner, Featured, Tips, Tutorials

In this modo tip video tutorial we’ll continue to talk about the Shader Tree feature. This time we’ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we’ll take a deeper look at noise procedural map with all its parameters.

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  • 5 Comments


    1. Hi,

      I guess this one is a wrong video. You have uploaded this video previously.

    2. Thanks for the immediate change and for the great tutorial.

    3. Awesome tutorial .. Thanks Alessandro Cangelosi and cg cookie .. keep adding more stuffs .. :)

      • Thanks to you. We are trying to do our best to release good resources to the community.

        Thanks again for your support.

        Alessandro

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